![]() And using stat-bonus seeds before the end of the game seems like a bad idea now, but it was already a good idea to hold onto them until after your class-changes are done. I imagine the best thing to do is to use the personalities to lean even heavier into the class you're in. I'm not exactly sure how the personalities affect this. So now your only wise choice is to use opposite classes to let major strengths shore up major weaknesses. Now if you go from Cleric to Wizard, you're just a 100% magician with really shitty promotions until your levels catch up. If you went from Fighter to Wizard, you'd have a character who was 50% fighter and 100% magician (a third class change would make you 25% 50% 100%, and so on). If you went from Cleric to Wizard, you'd have a character who was 150% magician. So basically, in the NES version, any class change was good. The remake seems to know what kind of stats you're supposed to have at any given level, and if you have too much of one stat, it's not likely to give you any more. Click to expand.In the NES game, when you changed class, it would just cut all of your stats in half, start you back at level 1, and then give you stat growth that was normal for your class.
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